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AUR (en) - openjk-git

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Package Details: openjk-git 3303.2764ebc-1

Git Clone URL: https://aur-dev.archlinux.org/openjk-git.git (read-only)
Package Base: openjk-git
Description: Open Source Jedi Knight II + III Engine
Upstream URL: https://github.com/JACoders/OpenJK
Licenses: GPL
Conflicts: openjk
Provides: openjk
Submitter: ImNtReal
Maintainer: x-user
Last Packager: x-user
Votes: 18
Popularity: 0.995545
First Submitted: 2013-05-13 15:11
Last Updated: 2017-02-04 14:08

Latest Comments

« First ‹ Previous 1 2

ryanvade commented on 2014-03-05 01:09

Outcast support is available with -DBuildJK2Support=ON

Faerbit commented on 2014-02-28 22:40

I suggest adding "Path=/opt/openjk-git" to the desktop files. Otherwise the program won't find the libraries it built.

bwrsandman commented on 2013-07-27 22:30

Since you have no annotated tags on git, you should be using:
pkgver() {
cd openjk
echo $(git rev-list --count HEAD).$(git rev-parse --short HEAD)
}
Right now, yaourt thinks the package is newer than it is.

https://wiki.archlinux.org/index.php/VCS_PKGBUILD_Guidelines#Git

Wesley commented on 2013-05-17 08:22

yes, i always google "$gamename icon" and use a proper png if i find one.
i found a green and a blue jedi knight desktop icon so i used one for the mp and the other for the sp shortcut.

http://pastebin.com/NrPq482c

modify it slightly for the mp desktop file

Wesley commented on 2013-05-17 08:20

yes, i always google "$gamename icon" and use a proper png if i find one.
i found a green and a blue jedi knight desktop icon so i used one for the mp and the other for the sp shortcut

ImNtReal commented on 2013-05-16 14:48

@Wesley, did you come up with your own .png's and .desktop's?

ImNtReal commented on 2013-05-15 19:45

I didn't notice that, yet, and totally forgot about needed the separate dependencies depending on architecture. I'll make some changes, and get a new PKGBUILD up soon. Thanks.

Wesley commented on 2013-05-15 19:06

i made a PKGBUILD too, was about to upload it but you where way faster then me^^

when i executed make install like you did in your PKGBUILD the script put all files in the wrong folders, i had to mv them to the right places afterwards.

it took alot of googling and asking around to come to this: http://pastebin.com/vji4DewZ

i dont know if this builds on 32bit though

ImNtReal commented on 2013-05-15 18:01

@Wesley, I'm honestly not sure. I just uploaded this as soon as I finally got it to build. I actually don't have content for the game, myself. Plan on picking it up sometime soon.

Wesley commented on 2013-05-15 16:38

is it possible to build openjk with support for jk2 yet?