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AUR (en) - ftequake

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Package Details: ftequake r5026-1

Git Clone URL: https://aur-dev.archlinux.org/ftequake.git (read-only)
Package Base: ftequake
Description: FTE QuakeWorld. Engine for Quake 1,2,3 and Hexen 2
Upstream URL: http://fte.triptohell.info
Keywords: Engine FTE Hexen2 Quake Quake1 Quake2 Quake3 QuakeWorld
Licenses: GPL
Conflicts: ftequake-svn
Provides: ftequake
Submitter: ProfessorKaos64
Maintainer: ProfessorKaos64
Last Packager: ProfessorKaos64
Votes: 1
Popularity: 0.404292
First Submitted: 2016-12-07 03:00
Last Updated: 2016-12-07 03:00

Latest Comments

midas83 commented on 2016-12-26 17:21

it Seems the bug is only with 32 bit CPU (FTE works great on 64 bits CPU, tested on svn)

ProfessorKaos64 commented on 2016-12-20 23:48

This is confirmed to be a bug, via IRC #fte on QuakeNet: "a null pointer dereference."

ProfessorKaos64 commented on 2016-12-20 23:24

Hmm. Are you sure it is not a permissions issue? Wonder it's a bug with the current build or not. I'll check into it, thanks.

midas83 commented on 2016-12-20 23:14

The Quake engine works great but I can't load a previously saved game (single player mode), once I select the saved game, the game stops. Tested on AUR and git version.
Player entered the game
Server ended
Loaded progs id1/progs.dat
Error: signal SIGSEGV ((nil)):
AL lib: (EE) alc_cleanup: 1 device not closed

ProfessorKaos64 commented on 2016-09-23 00:51

If you get video jittering or shaking when starting FTE QuakeWorld, this is caused by vsync. You can either disable vsync in favour of the engine's cl_maxfps cvar, or give the gpu lots of work (eg: enable bloom), which also seemed to fix it for me. Also try r_clear 1 in the console.